"We allow everyone to have his own app or game in the app stores in no time even without any design or development skills", the firm explains on its site.īut many of the templates available are actually clones and rip-offs of existing games, which Chupamobile says you can use for "app flipping". So how did so many games, with almost the exact same gameplay, appear so quickly? Typically, the source can be traced back to websites that offer app "templates", like Chupamobile.Ĭhupamobile sells source code for simple games and apps (as well as resources like tutorials and development tools) which can be dressed up with fresh art and music, so firms can quickly lob stuff up on the various app shops. "But they can confuse our fans, tarnish our reputation, and can create an infuriating situation for us by forcing to compete with our own product". They create free advertising for us, and they generate a visible increase in popularity that we could never afford as a small studio." And in some ways clones can be beneficial. "On one hand, being cloned means you've made it. Earlier this week, we covered an Android game called Pick a Lock without fully realising that it was knock-off of Simple Machine's game. "When I see an exact copy of our iconography or a blatant attempt to confuse and trick the customers we've spent so long building a relationship with, it personally hurts," says Kurt Bieg, Simple Machine's game designer.Ĭonfusion is exactly what happened to us. They have names like Unlock Me and Amazing Locks and Rock That Lock and Lock? Pop it! and POp Circle: Crazy The LOck and Pick the Lock. Others swap the lock for safe dials, alarm clocks, door locks, and simple circles. Most simply copy the graphics and gameplay of the original game, which is a simple screen-tapping time-sink about stopping a yellow dot on a red line to crack open a padlock. We counted around 35 today, but many, including that first one, have already been removed by Apple and Google. Since then, in the intervening three weeks, dozens of clones have appeared on both iOS and Android. The first clone hit Google Play on September 14th. Apple featured the game on September 11th, which helped the game become the App Store's number one free app on September 13th. There don’t seem to be many people trying to lock their FPS to 30, which doesn’t surprise me one bit, so I’m finding it hard to find information regarding how to use libstrangle to lock the FPS to 30, specifically.Īny help for a total noob would be appreciated! I’m learning Linux as I go and I still have to double-check how to do some things, so I’m not joking when I say I’m a noob.Simple Machine launched a game called Pop the Lock on September 10th. I also tried reaching the executable through the terminal, as suggested in the gitlab page, but the terminal denies me access to the folder. The command line strangle 30 %command% on Steam doesn’t work. Currently, I’m attempting to lock Phasmophobia to 30 FPS (also tried it on Pop before). Tried using libstrangle on both Pop and Manjaro now, and the results are the same: nothing happens. That was a straightforward process on Win10 thanks to the NVIDIA control panel, but I’m not having as much luck on Linux. Problem is, I don’t have the most powerful gaming laptop out there, so sometimes I need to lock individual games to 30 FPS. Now I’m using Manjaro KDE and despite some bumps, I’m enjoying the experience. Tried Pop before, but wasn’t a huge fan of Gnome.
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